10 Incredibly Divisive Video Games Nobody Will Ever Agree On

2. Destiny

How to split a room in one word? "Destiny". Bungie's Halo-followup has since had a 'tell all' investigation from Kotaku, where we found out all about how the original pitch for the game was scrapped too close to release, resulting in 2014's product that although playing well, didn't live up to expectations whatsoever. The Case For: 'The guns fire well' is what any Destiny fan will tell you. And they do, the handful of base gun templates you can get your hands on are responsive and completely addictive, powering you through repeating missions and raids to see what other loot will drop and what else you can take out next time round. It's literally all about the gunplay, but Bungie have fixed the story stuff with The Taken King, and Destiny now is a far more robust beast than it was back at launch. The Case Against: Come on. We each paid $/£60 for an empty filing cabinet of a game; a structure to slowly be filled in over time, but ultimately worthless without those contents, many of which are still missing. Destiny's story was nonexistent at launch, its cutscenes and nomenclature made no sense, and the fact it was rushed out the door with not even a hint of what was really going on is still absolutely ridiculous. My Take: I did enjoy Destiny's combat and multiplayer while it lasted, but you just can't deny how out of place all the sporadic narrative segments feel. Since launch, the game has had multiple 'complete overhauls' - one removing Peter Dinklage's voice as the robot Ghost after overwhelmingly negative feedback - and it's true, the Taken King does offer something closer to what they set out to do. Case in point though? We were sold something that only just functioned on the most base level, with every other aspect of the game being a substantial disappointment, or something that was removed under the guise of selling it back to fans later down the line.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.