10 Incredibly Divisive Video Games Nobody Will Ever Agree On
8. Metal Gear Solid V: The Phantom Pain
See what I mean about modern games getting it in the neck far more than anything in the past few decades? Hideo Kojima's controversial farewell to the MGS saga is one that'll be dissected and talked about for years to come, mainly because of the sheer amount of content that's been verified as cut from the final product. The Case For: It's an impeccably well-playing experience. Everything from the base animation of running and climbing to busting out all sorts of crafted items, weapons and companion animations is flawless. Absolutely flawless. MGS V is the culmination of every experimental thought and game mechanic Kojima put in the preceding titles, and is a gorgeously inviting sandbox because of it. The Case Against: The story is just flat-out not there. The whole point of MGS V was to bridge the gap between how Snake goes from being a legendary soldier at the close of Snake Eater/Peace Walker, and into the tyrannical 'mwa-ha-ha'ing villain of the original games. Many scenes from the initial trailers were cut entirely, as were various levels and even the game's own last mission. As such, the 'ending' comes out of nowhere as a plot-reveal rework of an older mission with a different cutscene tacked on the end. It may play well, but with such a haphazard approach to narrative and Snake himself being randomly mute throughout, it just doesn't hold together. My Take: I loved it. The plot itself is definitely far more interpretational than every other MGS, but that only factors into Kojima giving fans what he thought they wanted by prioritising gameplay over cutscenes. The missing final mission does leave a gaping whole in the game's logic, and you do have to make some leaps to connect the dots in its wake, but as for the final twist and the ramifications it has for breaking the fourth wall and directly inserting you into the narrative, it's spectacular.