10 Incredibly Divisive Video Games Nobody Will Ever Agree On

6. Grand Theft Auto IV

After setting such a high bar for themselves with GTA's III, Vice City and San Andreas, Rockstar started drip-feeding pictures and footage of their return to New York City; one that was set to show the pursuit of the American Dream from the eyes of one Niko Bellic, a Russian immigrant looking for work. The Case For: Rockstar had used the same game engine for Vice City and San Andreas that was initially built for GTA III, and it showed. For IV, they constructed the physics-heavy RAGE engine, allowing you to do everything from blow ragdoll'ing cops to kingdom come, to stunt cars off ramps and send helicopters careening into gangster hideouts. It was the same old GTA in many respects, with a far more grownup and mature story giving your actions more weight than ever before. The Case Against: The driving was just impossible to master. As vehicles skidded out at every opportunity, you started to notice that Niko simply wasn't anything close to the enigmatic personas we'd grown accustomed to from the last two games in the series, and ultimately his dreary outlook outlook on life transcended into every aspect of the world, draining it of what was once a series that revelled in characterful anarchism. My Take: Nothing here took hold for me. The driving could be okay in a Driver-kinda way, as you burned off around corners in increasingly wide arcs, but Niko's personality didn't make me want to see his story through. For all the work Rockstar had done in making IV feel like a step up physics-wise, there weren't anywhere near enough opportunities to show what the engine could do, instead you were forced to endure the same old mission structures time and time as though nothing had really changed.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.