10 Incredibly Divisive Video Games Nobody Will Ever Agree On
4. Bioshock: Infinite
After one phenomenal entry and a sequel that almost went by without the barest whiff of interest - despite being pretty awesome - Bioshock returned by upending its underwater ways and taking to the clouds. The result was a title that was advertised to have a few more features than it actually could account for, yet still got a monumental amount of praise. The Case For: Infinite's portrayal of a city taking to the clouds and living by its own rules is an astonishingly original one; first for its jaw-dropping aesthetic and architecture, but also for how society itself has warped and changed without any global conscious to keep it in check. Plot-twists are plentiful and your interactions with young Elizabeth as you attempt to save her are endearing and relatable on a human level, leading to one hell of a final scene that'll have you scratching your head for days. The Case Against: Sadly the combat just doesn't feel good. Not only are you forever squeezing the trigger and only occasionally using some extra powers, but the ranking system for your weapons has barely any effect or variety. The city may look gorgeous and feel in-depth, but a lot of the reasoning behind why people even have these body-altering tonics (named Vigors) makes little sense, as oppose to the original setting of Rapture where a world of geniuses-gone-mad meant anything was possible. My Take: Although I really wanted to like Infinite, I thought every aspect of its narrative was severely underdeveloped. Booker accepts his mission and the flying city a little too easily, the relationship with Elizabeth felt way too forced to be believable, when you finally have a showdown with Comstock it's little more than an in-engine cutscene - and that terrible gunplay only brought about frustration over time. Give me the original Bioshock, or System Shock, any day.