9. Needlessly Killing HUNDREDS Of People
The overwhelming majority of video games see the player killing their fair share of enemies, and while that's generally accepted as a given, it can sometimes be jarring, even draining, if that blood-thirstiness doesn't align with how the story or characters are presented.
This is where we come to the divisive issue of "ludonarrative dissonance," which was coined while discussing the Uncharted franchise.
In the series, the charming, Indiana Jones-esque adventurer Nathan Drake slaughters hundreds if not thousands of anonymous mooks without a care in the world.
Maybe, just maybe, if your pursuit of riches means you need to rack up a genocidal body count, it might be worth reconsidering your station in life?
As much as some players defend the chasm between story and gameplay in games such as Uncharted, there's no way Nathan Drake doesn't come out of the series looking like a total psychopath.
This is similarly true of Tomb Raider's Lara Croft, for though she is presented as more vulnerable and defensive in 2013's reboot, in the subsequent sequels she's basically a relentless killing machine not unlike Drake.
There's defending yourself, and then there's intentionally hurling yourself into scenarios that "force" you to kill entire armies of human beings, all so you can acquire a couple of shiny artefacts? Hmmm.
If you ever get to a place in life where you're comfortable killing hundreds of people for the sake of "adventure," you're probably beyond professional help.