10 Infuriating Video Game Bosses That Made You Lower The Difficulty

10. Vanquish: Victor Zaitsev

SEGA and Platinum Games wowed many an action fan with the 2010 release of Vanquish. A project borne from the cliché villains of mid-1990's sci-fi films, the excessive macho humor of old Arnold's glory days, and the over-the-top development philosophy also evident in Platinum's Bayonetta and Metal Gear Rising: Revengeance, Vanquish is a brief and terribly written thrill ride carried by premises and action sequences that are as absurd as they are exhilarating.

Protagonist Sam Gideon is clad in an advanced bio-suit granting him enhanced agility and strength; even the heaviest weapons can be touted around like so many keychains; and there always robots that need killing€”corner to corner, Vanquish has adrenaline dripping off the screen. As you may expect€”that is to say, predicted by eliminating all two of the other plot choices€”the story revolves around those dastardly Russians who are once again plotting to conquer the world for curiously vague reasons.

Of course, none are more dastardly than Victor Zaitsev, the game's primary antagonist, tyrant-in-training and proficient dealer of Sam ass-kicking. Victor has a super suit of his own, you see, but with a few bells and whistles Sam didn't spring for. Naturally, flight and a telepathically-controlled drone were just behind leather seats on the list of features, both of which make for one nightmare of a boss fight. And any player who's reached Victor's final encounter on the highest difficulty knows even that is an understatement. Should've gotten the advanced model, Sam.

 
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Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.