10 Infuriating Video Game Bosses That Made You Lower The Difficulty

3. Kingdom Hearts: Sephiroth

How good of Square Enix to make what most players regard as Kingdom Hearts' most difficult boss battle entirely optional. And how evil of them to have designed it€”no doubt from within a dark spire located in the ninth circle of Hell€”in the first place. It's a sentiment rooted in the earliest fighting games but one echoed even today by games such as Dark Souls.

There's something infuriating about losing to an NPC that, by all rights, appears equal in strength to you. A towering goliath or hulking demon is one thing. They've got more than a few weight classes on us. Two or three opponents at once? We got overwhelmed. In the worst-case scenario, most bosses carry an obvious explanation (read: desperate excuse) for why you are currently on the ass end of an ass-kicking. Sephiroth denies even this comfort in his appearance as the Platinum-level tournament for Hercules' arena. He's just plain exceptional. Unlike Sora, his speed, power and vitality haven't aged since his Final Fantasy days. But despite a questionably elongated katana, his movements are completely devoid of unfairness. Complaining is impossible; your blood will almost certainly boil, but it's easier just to stare in awe.

When it comes to Sephiroth, you either grit your teeth, clench your fists and grind your way through his enormous health bar or convince yourself to be content as a Gold-level hero.

 
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Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.