10 Intense Shifts In Gameplay That Came Out Of Nowhere
1. A Most Unexpected Doom Homage - Toy Story
The original 1995 Toy Story game was for the most part a totally by-the-book movie video game, albeit a pretty good one.
The gameplay nevertheless consisted of exactly what you'd expect - side-scrolling platforming levels broken up with occasional RC vehicular levels.
And then there's that random Doom homage half-way through the game.
When Woody and co. get to Pizza Planet and end up inside the claw machine, the level "Really Inside the Claw Machine" tasks players with rescuing a number of plush aliens from the machine within a three-minute time limit.
But the level unfolds from a first-person perspective in a style hilariously similar to Doom, complete with similar oppressively industrial map design.
While it's fun to laugh at as an adult, as a kid the combination of the sinister aesthetic and a mean time limit actually made this a surprisingly creepy, stressful level in an otherwise colourful, peppy experience.