10 Intense Shifts In Gameplay That Came Out Of Nowhere

1. A Most Unexpected Doom Homage - Toy Story

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Traveller's Tales

The original 1995 Toy Story game was for the most part a totally by-the-book movie video game, albeit a pretty good one.

The gameplay nevertheless consisted of exactly what you'd expect - side-scrolling platforming levels broken up with occasional RC vehicular levels.

And then there's that random Doom homage half-way through the game.

When Woody and co. get to Pizza Planet and end up inside the claw machine, the level "Really Inside the Claw Machine" tasks players with rescuing a number of plush aliens from the machine within a three-minute time limit.

But the level unfolds from a first-person perspective in a style hilariously similar to Doom, complete with similar oppressively industrial map design.

While it's fun to laugh at as an adult, as a kid the combination of the sinister aesthetic and a mean time limit actually made this a surprisingly creepy, stressful level in an otherwise colourful, peppy experience.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.