10 Last Minutes Changes Made In The Legend Of Zelda Series
8. Ocarina Of Time Went Through Many, Many Changes
The Nintendo 64 game, Ocarina of Time, went through so many changes, its original design has little to no resemblance to the finished product. OOT started off as a failed attempt to remake Zelda II, which is ironically referred to as the weakest entry in the franchise. During this time, only three people were working on OOT. Eventually, every person in the company was involved in some way.
At one point, OOT was going to be released for a disc-based system called the 64DD, which connected to the Nintendo 64. The system sold terribly and so, was never released outside of Japan.
The creator of the Legend of Zelda, Shigeru Miyamoto, wanted OOT to have the same structure as Super Mario 64. Ganon’s castle would work as a hub with Link entering worlds by walking into paintings. This idea was rejected but the “entering paintings” concept was used for the boss, Phantom Ganon.
The last major change in the game was the ability for Link to jump automatically. At first, the player had to press a button to make Link jump but the developers removed this feature late in production.