10 Levels That Stopped Video Games Being Perfect

1. Monster - Wolfenstein II: The New Colossus

Halo The Library
Bethesda

Wolfenstein II: The New Colossus is one hell of a beefy, brutal FPS - a gorgeous, savage title that's certainly no picnic even on lower difficulties, but an adrenaline-infused blast all the same.

But MachineGames tipped the balance a little too far in the game's fifth chapter, "Monster," which climaxes with a five-minute shooting gallery in a courthouse.

Look, shooting Nazis probably won't ever get boring. Still, this level really does put that notion to the test, given that you're tasked with surviving an exhausting horde of endlessly respawning, heavily armored Nazis while lacking much in the way of resources yourself.

It is a textbook example of a piss-taking difficulty spike that simply wasn't paid sufficient attention during the game's QA process. And the fact that it's subsequently revealed to be a dream sequence only makes its punishing level of challenge that much more obnoxious.

At least if you can make it through this chapter, you're basically golden for the rest of the game.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.