10 Mind-Blowing Facts About The Making Of FIFA

3. FIFA Was Based On Pre-Determined Factors Right Up Until 08

Those who stick in a FIFA disc from the Mega Drive, Playstation or PS2 eras may start to see a familiar pattern emerging the more they play. Infamously, it was possible to score from a certain point on the edge of the box every time in the 16-bit era, and later versions of FIFA featured similar pre-determined outcomes. This is something many within the company wanted to change, they just didn't feel they had the technology. Stunningly, it wasn't really until FIFA 08 was released in late-2007 that things started to change. Something FIFA had been blamed of was a very stiff gameplay experience, one excellent for scoring flashy goals but not one players felt fully in control of. Naturally, features such as 360 movement and the processing power of modern generations of gaming systems has helped EA remedy that issue. It's funny to think, but FIFA used to be restricted by a strict set of pre-determined rules that governed matches. For example, players could only reach the ball for a header if they had pressed the button before the CPU had reacted to the situation. This template has loosened over time, making games a much more well-rounded experience overall.
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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.