10 Misconceptions You Have About Working In The Games Industry

3. Testing Takes Skill

Sony Computer EntertainmentSony Computer EntertainmentIt€™s certainly true that different companies treat their testers with different standards of respect, with some employers being notorious and others supportive and brimming with job perks. What€™s simply not true is that testing (or Quality Assurance, as it€™s more officially known) is a role with no particular talent required. Testers need to be smart. Some of the nastiest bugs €“ ones that can wipe player progress or ruin the balance of an online match €“ require a particular set of circumstances before they can be recreated reliably; if the tester doesn€™t narrow down those variables through experimentation and deduction, then any fix for that bug can€™t be guaranteed to work. If the tester can€™t predict and pre-empt the exploits of an online cheater, the multiplayer may wind up deserted while the team struggles frantically to patch the problem. Testers need to be patient; testing rarely involves simply playing the game like a member of the public would, unless it€™s pretty much out of the door and you€™re only looking for €˜showstopping€™ bugs like crashes. When the amount of game content is slender - for a demo version or trade show build - there€™s a strength of mind needed to stay alert during a very tedious and repetitive task. Often able to speak multiple languages, write their own automation tools and multitask as a matter of course, testers deserve respect and it€™s a shame that so few people recognise their efforts.
 
First Posted On: 
Contributor
Contributor

Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.