10 Mistakes Video Game Franchises Made TWICE

3. Bad Vehicle Sections - Mass Effect and Mass Effect Andromeda

ALOY CURSED
Bioware

The most infamous parts of the original Mass Effect were far and away the Mako segments. Even in the tweaked Legendary Edition, the thing just doesn't handle well at all. It's unwieldy, it's stiff and yet also somehow floaty at the same time. None of the missions requiring it are interesting enough to justify the need to actively drive it to the mission locations. 

The Mako has become infamous among BioWare fans for being a failed experiment all around, one that was best left in the first game and not revisited. 

And then... they did it again?!

Yes, in that much-maligned spinoff, Mass Effect Andromeda, they brought back the vehicle sections with the Nomad. The Nomad sections are by no means the worst part of Andromeda, but that doesn't mean it's the best part either. It was just an ill-conceived idea from the start to bring vehicle sections back into Mass Effect after all the effort done to remove them.

Mostly because, for a game about exploring brand-new worlds, adding in this big, hulking vehicle sure does flatten out those worlds and makes them far less interesting as a result. 

 
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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?