10 Modern Video Game Tropes Everyone Is Rejecting
9. Every Game Having Its Own Eagle Vision
One of the most unique aspects of the Assassin’s Creed series was the inclusion of what it called Eagle Vision. When activated, it highlighted enemies and targets, giving us a means to plan our next move and feel more like a skilled assassin. Around the same time, Arkham Asylum included a Detective Vision which, alongside enabling the caped crusader to examine vital clues, allowed us to locate enemies in the area.
Ever since then, having a version of these modes has become a common trope within modern games. Corvo had his Dark Vision in Dishonored, Geralt had his Witcher senses, and V could use their Kiroshi Optics implant to scan the environment. And that’s just a tiny selection of examples.
Within these examples, there’s an in-game reason why the character can see through solid walls, whether it be supernatural or technological. However, this trope has become so prolific that there doesn’t need to be any rhyme or reason to why characters have this superhuman power. The most egregious examples are Agent 47’s Hitman Vision or Joel’s listen ability in The Last Of Us.
There becomes a point in which pushing a button to show all the enemies removes most of the challenge.