10 Modern Video Game Tropes We're Totally Sick Of
7. Pretending Multiplayer Games Have Worthwhile Single Player Components
Hey, pre-launch triple-A game interview snippets and advertising? We know when you're lying.
The whole "...And it's entirely playable in single player!" comment - as an answer to "always online" and "platforms for content" - is, for want of a better word, a load of bull-hockey.
Yes, you can play The Division 2 offline, but the majority of levels and enemies are built to be tackled by groups - the game wanting you to to cover flanks or get the drop on enemies in the background. Not to mention if you go down and haven't equipped a revival perk (itself a limited resource), you're just stuck; sent back to a previous checkpoint a good 20 minutes ago to try again, knowing you simply don't have the right tools to succeed.
Anthem had the exact same approach, as did Destiny, with Dragon Age 4 already being touted as a "live service" game, despite the franchise being regarded as one of the best single player RPGs of them all.
Either make an offline experience, or something that requires teamwork. If you're honest and see it through regardless, nobody will complain.
The problems come from trying to please everyone.