10 (More) Old School Games That Deserve A Remake

9. Shining Force

shining force When gamers talk about tactical RPG€™s the names that are most often dropped are Final Fantasy Tactics and the lesser known Shining Force series. The larger Shining series is spread from the PC to several console iterations, but Shining Force 1 and 2 were where the strategy aspect of table top gaming was fully employed. Like the more recognizable Tactics, Shining Force was turn based and focused on putting party members in the right places to be effective. The major differences were mostly based on generation as Tactics used the 3D engine of the PS1 for level design and Shining Force was very much a Genesis game that had to use traditional art and animation techniques to create the illusion of depth. One of the ways it achieved this was its combat animations. While the battle map was flat, upon attack the two opposing sprites would appear on screen for a quick strike animation, a technique that would be incorporated later in Square€™s Front Mission series. The other major difference was the total lack of character creation and therefore limited level of customization. This is the area that would make an update worthwile. Update: The Shining Force Saga could afford the developers to bring the story under control so to speak; with so many games across multiple platforms the story is a bit disjointed. A new Shining game could bring the story together for a new jumping on point. There would also be the possibility to do the one thing the Final Fantasy series could never do: not waste all those great graphics on pointless, over thought-out gameplay, seriously it seems like Final Fantasy gets control €˜updates€™ out of boredom and not necessity. Shining Force could finally add beautiful graphics to the turn based RPG formula, complete with a free roaming camera allowing players to see their creations in all their 3D glory. Shining Force should also take advantage of 3D space and do away with the two dimensional tile based movement system, instead using spheres of various sizes to display movement and attack range. The inclusion of a job system would also be beneficial with preexisting characters appearing as NPC€™s or quest givers.
 
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Dante R Maddox got started in writing about pop culture in 2007. He developed his conversational style majoring in English and minoring in speech communication, his desire to write as if he were speaking to the reader face to face was the bane of many professors. An odd blend of geek cred and regular fella chic', you're just as likely to end up talking about baseball or politics as you are about comic books and movies (just don't mention Tucker Carlson, you are addressing the man who will go to jail for assault in the future after all). He wrote a book called The Lineage of Durge that's available on Amazon for a small amount of money, he's writing a second while acting as Editor-in-Stuff over at Saga Online Press, there is a graphic novel expansion of his book series also in the works as well as continued development of his cheesecannon, one day Canada...one day (Seriously, a piece of ham, you slice it up and now it's bacon?!?!? I say thee nay!!!)