10 Most Frustrating Moments In Zelda History

1. Put Me DOWN!

zelda Zelda is all about the dungeons. There€™s plenty else around it, but the core of it all is going through the dungeons and defeating the bosses. So naturally, these are vast sprawling affairs, full of fiendish traps, brain mangling puzzles, and vicious fights. They take a long while and a lot of work to get through is what I€™m saying. So the worst thing you can encounter, the most terrifyingly frustrating thing that can happen, is seeing that round shadow appear which heralds the presence of a Wall Master. No, actually, the worst thing is you don€™t see it, because you€™re too busy concentrating on getting the quest done, and the hand swoops down, grabs you, and puts you right back at the start of the dungeon meaning you have to do all that work AGAIN! The Masters have been a part of Zelda games since the very start, acting like over-zealous bouncers who have got it in for Link because he€™s wearing boots instead of shoes or something. They€™re doubly frustrating because they either get you and dump you at the start again, or you€™re so busy trying to avoid getting grabbed by them that you get lamped by all the other monsters in the room you were trying to fight in the first place. And just in case they weren€™t frustrating enough, in Ocarina of Time the developers decided to create invisible ones. Because they care. Frustration Rating: 10.
Contributor

Richard has been playing video games since the days of the BBC Micro, (and incidentally when is Chuckie Egg going to get a reboot?) He is currently available for the post of Head of Marketing at Nintendo, seeing as no-one else seems to be doing the job. He's also a major fan of fantasy/sf books and is just waiting for his novel about an assassin who doesn't wear a hood to get picked up.