1. Put Me DOWN!
Zelda is all about the dungeons. Theres plenty else around it, but the core of it all is going through the dungeons and defeating the bosses. So naturally, these are vast sprawling affairs, full of fiendish traps, brain mangling puzzles, and vicious fights. They take a long while and a lot of work to get through is what Im saying. So the worst thing you can encounter, the most terrifyingly frustrating thing that can happen, is seeing that round shadow appear which heralds the presence of a Wall Master. No, actually, the worst thing is you dont see it, because youre too busy concentrating on getting the quest done, and the hand swoops down, grabs you, and puts you right back at the start of the dungeon meaning you have to do all that work AGAIN! The Masters have been a part of Zelda games since the very start, acting like over-zealous bouncers who have got it in for Link because hes wearing boots instead of shoes or something. Theyre doubly frustrating because they either get you and dump you at the start again, or youre so busy trying to avoid getting grabbed by them that you get lamped by all the other monsters in the room you were trying to fight in the first place. And just in case they werent frustrating enough, in Ocarina of Time the developers decided to create invisible ones. Because they care.
Frustration Rating: 10.