10 Most Frustrating Moments In Zelda History

9. Stand Still!

An-Old-Adventure-Comes-to-a-New-System-Zelda-Ocarina-of-Time-for-the-3DS Teleporting enemies. Hate €˜em. They don€™t stand and fight, instead they stand off you, giving it the big one about how hard they are, and how they're going to mess you up. Then when you rightly decide to close on them they just disappear as soon as you get near, only to reappear ten yards away again, normally lobbing a projectile at your unprotected back into the bargain. That is not a manly way to fight! Notable culprits include Wizzrobes, who€™ve been doing it from the very start, Pairodds, Zant, and Link€™s most recent foe Ghirahim, whose disappearing act is only slightly less annoying than him catching your sword. (Neither of which is more frustrating than trying to spell his name right first time). Even Gannon, big powerful "I am the all powerful evil darklord" Gannon picks up the trick every now and then. Just as you€™re about to land one on him, whoosh, he€™s gone and you€™re swinging hopelessly at thin air. It€™s not big, it€™s not clever, but it really is frustrating. Frustration rating: 7.
Contributor

Richard has been playing video games since the days of the BBC Micro, (and incidentally when is Chuckie Egg going to get a reboot?) He is currently available for the post of Head of Marketing at Nintendo, seeing as no-one else seems to be doing the job. He's also a major fan of fantasy/sf books and is just waiting for his novel about an assassin who doesn't wear a hood to get picked up.