10 Most Insulting Video Game Industry Habits (That Have To End)

2. Annual Sequels

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EA Sports

Every year, the latest version of EA Sports’ FIFA shoots to the top of the charts, with players trapping themselves in a cycle of buying it, criticising it for being little more than a roster update that replaces gripes with the previous version with new ones and then continuing to play it all year nonetheless.

Activision’s Call of Duty then follows a couple of months later, with the formula of each game being near-identical even though development is shared across three studios that ostensibly seek to put their own unique touches on their games.

Annual sequels are a cash cow and nothing more. Many other franchises have thankfully veered away from the practice given the saturation and quality drop that ensues when a new game is rushed to release every twelve months, allowing little time for innovation and often blatantly reusing textures and animations.

They won’t stop whilst FIFA and CoD continue to hold the #1 and #2 spots, even if Vanguard’s sales are considerably down on those of Cold War and Modern Warfare. It seemed as if Konami were set to challenge EA’s model this year by making their FIFA rival an occasional release that they’d release annual DLCs for instead, but eFootball has been one of the biggest launch disasters of modern times…

Contributor
Contributor

Alex was about to write a short biography, but he got distracted by something shiny instead.