Thought Valve's space-bending magnum opus was already quite the head-scratcher? Think again, as after lead art designer Jeremy Bennett mentioned she was supposed to exude feminine attributes alongside her more mechanical and wiry nature, it kicked off discussions that her entire physical structure is meant to represent a bound and gagged woman imprisoned at the facility you're journeying through. Many fan-theories talk about her motivations both pre and post-upload to the form you talk and fight her in, but if you always thought the general upside-down nature character design looked a little off and just couldn't put your finger on it... this might be exactly why.