The first Assassin's Creed game made to harness the power of the new console generation, Unity was meant to revolutionise the series. But the only revolution happening in this game was the French one, and even that was hard to appreciate due to Unity being one of the most bug-blighted games ever released. Unfortunately, buggy AAA releases seem to be all the rage these days, but this was another level; faces were disappearing, characters were falling through the scenery, and there seemed to be a strange technical goof around every corner. If I was Ubisoft, I'd probably have just taken advantage of the fact that the game takes places in an Animus simulation, and integrated the glitches into the plot by saying that in Unity the Animus is experiencing technical difficulties... or something. The fact that Ubisoft imposed a review embargo until a couple of days after Unity's release suggested that they knew about its problems, but wanted to get the sales in anyway. Various sites have called for Ubisoft to refund gamers, but if Ubisoft did that, they'd be admitting a mistake, wouldn't they? And what sort of evil gaming mega-publisher would do that? In fairness to them, Ubisoft did admit some months later (you know, once the game's sales frenzy slowed down) that Unity was a 'rushed' game.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.