10 Most Under-Appreciated RPGs Ever
2. Dragon's Dogma
The only other RPG over the years I'd hold up next to Kingdoms of Amalur as having the best third-person action money can buy. Dragon's Dogma (now thankfully available on Switch) feels like Monster Hunter meets MMO quest design; the combination birthing scores of missions you can undertake from camps and NPCs, but with combat that's responsive and enjoyable to experiment with.
Playing as a bestowed-upon "Arisen", you'll first have your heart stolen by a giant dragon (because video games), only to learn you can command a posse of "Pawns"; ultimately soulless NPC helpers who come in all shapes and sizes, to flesh out your party.
This way you have something that plays with the direct combat sensibility of an offline action game, but with the teamwork and healing dynamics of an online MMO. It's surprisingly effective, and players can send their custom Pawns into each others' games to retrieve loot or items alongside a respective hero, returning with the spoils of war while you were in between sessions.
Even better, this has a sense of scale to battles that rivals Shadow of the Colossus. With a dedicated button you're free to grab onto everything from towering ogres to airborne griffins, wrenching them out the sky with a few well-placed stabs so your whole squad can wail away for the win.
Now seven years old and having been re-released multiple times, Dragon's Dogma is more than overdue a sequel.