10 Most Under-Appreciated RPGs Ever
5. Kingdoms Of Amalur: Reckoning
Over the years, various devs have experimented with different combat and action schemes to supplant the more considered aspects of an RPG. Yes, we'll always be customising loadouts, finding trinkets, assortments of lore-dump texts and key items, but what is the gameplay glue holding it all together?
Kingdoms of Amalur then, despite starting life as an MMO and going through development hell, emerged as World of Warcraft's world-size and graphics, meets God of War's immediately visceral, arcady melee combos.
You were still free to explore a variety of play-styles, putting points into stealth or mage spells, but regardless, the animation system blending everything was sublime.
Kingdoms of Amalur just feels good; it absolutely nails the want to keep playing at 2am for "just one more quest" - both to drink in the towering world and its many dungeons, but mainly for the satisfaction of that next encounter.