It takes genuine magic to craft a successful final boss. They need to paradoxically pose a serious challenge while simultaneously making the player feel empowered.
If the final boss is too easy, you risk ending your game on an anticlimax. Too difficult and it feels like you made no progress at all; feeling betrayed and frustrated by what is supposed to be the climax of your skillset, the narrative, or both.
Ideally, the challenge of a final boss will come as a test of the skills and mechanics you've learned over the course of the game, allowing you to show off all that end-game power but in a comprehensive, cumulative way. Then when you win, even if it was hard, you had to do so many things so well that you walk away feeling like the hero you just pretended to be!
And yet, there are times where you can't help but feel the developer didn't even try.
That, or they couldn't quite crack it, throwing up their arms and surrendering to the most mundane solution possible.
We're talking about the dreaded quick-time event bosses; the big orange weak spot bosses; the literally-just-stand-there-and-die bosses.
The ones that make you wonder... "What was the point?"
10. Hoyt - Far Cry 3
The Far Cry series is known for its eccentric villains, with Far Cry 3 ironically featuring the series' most and least memorable.
After spending most of the game fighting against Vaas, a psychotic, drug-addled island native who betrayed his tribe to the pirates he now commands, we're introduced to the man behind the man: Hoyt, leader of the mercenary company occupying the game's setting of the Rook Islands.
Vaas is interesting. He's well-written and impeccably performed by Better Call Saul's Michael Mando. A deranged warrior poet with grandiose speeches and warped philosophical musings, he's manic and unpredictable. And the fight against him, during which you're under the influence of a powerful hallucinogen, is fitting and fun.
Hoyt, however, is much more of a standard action movie villain - more of a gangster than anything. Upon confronting him, he's a little too cool for school as he recites your accomplishments over the game in an aloof and casual manner. Finally, after cutting off one of your fingers, you engage him in a short knife fight in the form of a quick time event.
After spending so much of the early-game fighting against Vaas, Hoyt's entire anti-climactic arc feels like an afterthought.