10 Obvious Video Game Features We Can't Believe Don't Exist
4. Adapting Bosses
In most games, there are usually one or two main strategies to defeat a boss. The boss may adjust their strategy at some point in battle, forcing the player to find a new tactic to take them down.
But Mister Freeze in Batman: Arkham City takes it to a whole new level. Although there are twelve different methods to stun him, you can only use each method once. If you hide in the grate, he will rip it open. If you blast him with an EM-pulse, he will deactivate it. You can't beat him by doing the same thing over and over.
But after this ingenious battle, this concept is never used again for the rest of the game. The remaining bosses go back to having Batman performing the same one or two strategies to beat them. Why did the studio never make an adapting boss again for the rest of the franchise? Why don't ALL games do this?
A boss battle is supposed to be an epic moment for the player to implement everything they have learned up until that point. However, a boss feels anticlimactic if all you have to do to beat them is perform the same action repeatedly.