10 Obvious Video Game Features We Can't Believe Don't Exist

2. Insert Personalised Audio Files

Tomb Raider
Konami

Lifeline for the PS2 was the one of the first games where the player had to move their character around through voice commands. To progress through, you need to tell your character to open doors, pick up items, or shoot enemies. Because voice command mechanics have proven to be imprecise on several systems, this type of gameplay isn't commonplace.

But there is another way the player can use their voice to enjoy games. In Super Mario Maker, you can customise your own sound effects by speaking into the controller's microphone. The possibilities of this mechanic are endless. When Mario stomps a Goomba, kicks a Koopa Troopa, or collects a coin, you can edit the sound effect to anything of your choosing.

Imagine how inventive it would be to have this feature in more games? Like Mario Maker, this feature would serve as a gimmick rather than something necessary to move the plot forward.

Nevertheless, it would be amazing and hilarious playing a game like Call of Duty or Final Fantasy, where you could program certain characters to say anything you wish.

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James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows