10 Obvious Video Game Home Runs That Somehow FAILED
7. Diablo IV
Diablo IV's campaign experience is fantastic. If you count yourself a casual gamer and the term endgame is alien to you, Blizzard's long-awaited sequel will be right up your alley.
Unfortunately, for the masses who count everything post-credits to be the real meat of what an ARPG has to offer, the world of Sanctuary is sorely lacking. Remember, this series prides itself on replayability, promising untold hours of entertainment grinding for the perfect loot. Get stronger, hit the big demon harder. It's a tried and tested gameplay loop as popular today as it was in the '90s. That's all present and accounted for in Diablo IV, but the problem on launch — and arguably even still — is Blizzard's 21st-century approach to endgame design.
Tree of Whsipers, World tiers, Altars of Lilith, Renown: there's plenty of content to engage with in the endless pursuit of power, but none of it is exciting. To be as blunt as possible, no individual portion of the gear treadmill feels organic. Couple uninteresting design with boring, incremental loot upgrades, and it's little wonder why Blizzard has spent the better part of a year attempting to rectify its mistakes for hardcore audiences.