10 Most Offensively Bad Game Endings Since 2000

2. Watch Dogs

If Ubisoft were to release a new IP without first hyping it through the ceiling, the world may very well implode, so in one sense Watch Dogs dodged quite a bullet. Sadly, it jumped out of the way only to be struck square between the eyes by a round branded generic. The game's protagonist, Aiden Pearce, is an unlikable, gravel-voiced, trench-coat-sporting dullard whose characterization ends with angst-filled and criminal. Presumably out of fear of outclassing the main character, the plot is standard fare to match: the umpteenth iteration of Evil Villain B killed family member C. Oh, and there are some shady accomplices lying around as well. How could Ubisoft possibly butcher such a staggeringly unique premise, you may ask? Simple! By ending it exactly as everyone expected! It's bad enough that Aiden spends the entire game bemoaning a loss everyone else€”most notably, his late niece's mother€”has moved past and that he simultaneously uses it to justify his string of crimes. But with so many technological tools at his disposal, you'd think there'd be room for a more creative resolution than a standoff with the aforementioned villain. It's simple, obvious and cliche to its very bones€”certainly not what early adopters wanted from the new-gen poster child of one of the industry's largest publishers. Much like its open-world design, the ending lacks teeth and doesn't deliver the twist that most players were after.
Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.