The Killzone games have always straddled a curiously foggy moral line. Although made out to be aggressors, the Helghast are, in many instances, simply defending their homeland from foreign invadersmost notably us, the player. In any case, relations between the two sides steadily break down over the first three games (and see no revitalization in Killzone: Shadow Fall), and fighting eventually escalates to a nuclear level. More thoughtful war shooters like Spec Ops: The Line would roll their eyes at the notion, but blowing things up has worked in the past so that's where the home team hedges its bets. Killzone 3 ends with a nuclear strike against the Helghast... executed with all the suspense and tension of trying to a win a teddy bear from an arcade crane. It comes out of nowhere, ends with a flash (no pun intended), and is paired with what may be the most uninspired one-liner in action history: "I wonder how many people we just killed?" Really tugs at the heart strings, doesn't it?
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.