10 Open World Locations You Shouldn't Enter

3. Quarry Junction - Fallout: New Vegas

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Obsidian

If you actually stick around in Goodsprings and talk to the locals, you will very quickly learn that the direct road to New Vegas is a bad idea. Apparently, there are creatures there that, to quote one of the townsfolk, "just get mad when you shoot 'em". Every faction in the wasteland avoids that entire stretch of road. And if you fail to heed those warnings and try to hoof it straight to Vegas anyway, you will swiftly learn why.

In short: Deathclaws. Lots and lots and lots of Deathclaws. 

And we ain't talking about the agile but perfectly manageable Deathclaws you find in Boston, oh no, these are old-school Fallout "if you see one, RUN" Deathclaws. And this place is packed to the gills with the things. 

For some reason, Quarry Junction has been invaded by an entire pack of the creatures, who have chosen the labyrinthine mine tunnels as their new home. And they've been mostly allowed to do so because an entire pack of Deathclaws can do whatever the hell it wants.

Unless you are at least halfway to the level cap and decked out in high-level gear and packing a lot of ammo, it's recommended you leave that place be.

 
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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?