10 Open-World Video Game Tropes EVERYONE Is Sick Of

7. Bad Map Design

final fantast 15 final fantasy XV
Ubisoft

One thing that an open world needs, well any world really, in order to be explored, is a map.

Whether it's the soliton radar in Metal Gear Solid, the minimap in the corner of your screen in a thousand other games, or the over-arching map you see when you press the pause button - your game needs a map.

So many open worlds have such poor map design. From titles like Cyberpunk 2077 that make their map nearly unreadable with all of the icons and logos sprawled all over it, or the deluge of games that thought "not holding the player's hand" meant not showing you where you were, or giving any indication of locations.

Genshin Impact is a prime example of an 'okay' map - it's not too over-inundated with info like Cyberpunk or Assassin's Creed. But it is guilty of another cardinal issue: Having fast travels in the middle of nowhere - a place with no important resources or quests. Meanwhile, a place you're going to be at for quests twice a week is a two-minute sprint from the nearest spawn point.

And don't get me started on maps with no icons or way-pointing at all!

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.