10 Open World Video Games That Mock You For Exploring

9. Fallout 4

Sunset Overdrive
Bethesda

Fallout 4's unforgettable opening sequence sees the protagonist forced to take shelter in Vault 111 once bombs start dropping.

But what about those adventurous players who want to take a peek around their suburban neighbourhood of Sanctuary Hills before it's forever transformed into an irradiated wasteland?

And more to the point, what about those who want to see what lies beyond the confines of the town?

The game is generous enough to not strictly funnel you towards the vault, but for anyone who attempts to leave Sanctuary Hills and go further afield, they're met with perhaps the most cruelly mocking invisible wall in video game history.

If you thought a four-star wanted level in San Andreas was bad, in Fallout 4 walking past a certain invisible boundary in town will trigger the nuke's detonation, instantly killing the player.

Basically, you're forced to either progress the story forward by heading to the vault, or hang out in a small patch of your neighbourhood until the end of time. It's tough to decide what sounds more nightmarish, honestly.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.