10 Overhyped Games From 2012 That Actually Sucked

1. Journey

I got my hands on Journey after it was offered for free to PlayStation Plus members, I thought nothing of it and decided to try it out. Journey has tried to do something only a few games have tried in the past and it failed. Silent story-telling with an empty open world is an ambitious task and only a few have ever succeeded, Shadow of the Colossus being the leader. I tried to give Journey the benefit of the doubt as I thought it would be a success like SotC but in the end, I couldn't. After reading all the hype that this game has received and how many gamers and companies are claiming that it is "the best game ever created" I've started to question whether I should just give up on gaming. Sure the game is pretty, but that's its only good point. The story is quite simply boring and mind-numbingly simple. People are saying that the silent story-telling is deep and meaningful, but I suspect these people are the same that call paint splashed over a canvas art. I know I'm going to get a lot of hate for putting Journey as the most over-hyped game of 2012, but I just can't grasp how it did so well. Close to every company has given it 9/10+, in fact I had to spend 20 minutes searching through Google to find a bad review about it. This game needs to get over itself, trying to pass of as being deep and meaningful to cover up that it has no story whatsoever. How people can attribute a character walking through an empty desert dotted with a few ruins to being on the same par as RPGs is beyond me. It seems this game is more of a message about life than a form of entertainment. If I'd wanted some sort of hippie message about how the journey is more important than the destination I'd pop down to the local beach at night or toke up at some indie festival. I won't lie, the game does fit today's lifestyle of taking grainy pictures of food and typing up screen-plays that will never succeed on laptops that cost the same price as a family holiday in Barbados. There's no challenge to the game, no interaction, there's just nothing. Whether the game developers are using this to show how our lives are all empty and meaningless I don't know. To use my earlier metaphor of a modern artist, I feel that this game has thrown some paint on a canvas, used its hands to add in some handprints and then cut a line through it and passed it off as a work of art. No, the way you've thrown the paint doesn't come off as showing your anger, it comes off as you being an untalented fool who can't draw or paint. To put it plainly and bluntly, Journey is a completely awful game that is an insult to the gaming industry. The fact it has received such amazing reviews and the fact it has become to fastest selling game on the PSN has shown exactly what is wrong with today's gamers. People no longer want games that have had thought put into them. They don't want games that are challenging and interesting. They want to either hold down a trigger and hurl abuse at each other over the internet or look at a pretty game and try to appear as new-age philosophers. No, the developers didn't make the river blue because it shows how the character is calm, strong and stead-fast. Rivers are generally blue. God, I really hated Journey. Agree or disagree with these choices? Let us know in the comments section below.

 
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