10 Overlooked Ways ALL Video Game Studios Could Improve

8. Address Crunch

Assassin's Creed
Rockstar

Crunch isn’t just a delicious chocolate bar created by Nestle that - admit it - you forgot about. It’s also a destructive practice which sees game developers working obscene hours as a result of poor planning and/or last-minute release changes.

Yet, it’s really become quite normal in this industry, accepted with a shrug and a nod, instead of outrage. Can you imagine in any other job, just expecting that your manager screws up now and again, and now you’ve got to work twelve days of ten-hour shifts in a row?

Worse still is the aptly-named “death march”, which is when a team has to crunch indefinitely, until the game is released. Though this is definitely not as common, it’s still accepted and even expected if you’ve ever worked in a AAA studio.

Needless to say, this is something I’m not a keen advocate of, having personally overworked myself the the point where I was near-fatally ill, and having spoken to many people who have had to crunch numerous times in their careers, I don’t think I’d have many people willing to defend the practice.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.