10 Overlooked Ways ALL Video Game Studios Could Improve

6. Steer INTO "Leak Culture", Not Away

Assassin's Creed
Larian Games

When you get as big as an EA or Activision, you have a reputation to uphold. Every little detail that makes its way online with your stamp on needs to be immaculate - from a trailer to a tweet. Screenshots doctored to within an inch of their lives, airbrushed like the latest teen pop sensation on the cover of Heat.

A marketing director once said to me, “I hate leaks [...] nobody wants to see ugly unfinished stuff”. I totally disagree - the damage is in the leak itself, not the content. I’ve found gamers tend to enjoy seeing more of a game they’re highly anticipating, even if that content is unfinished or a little rough.

The leaks themselves are what’s most damaging, because of what’s at stake - normally they occur just before a large announcement (stakeholders sitting at the ready) - all it takes is one little Reddit eejit looking for their ten minutes of internet fame leaking an off-screen photograph to ruin it all.

However, if studios were a bit more relaxed and eager to show off even spotty, unfinished content, it would eliminate the constant, damaging leaking, and gamers would get to enjoy being kept in the loop.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.