10 Plot Twists That Change How You See Video Games

2. Doki Doki Literature Club! - Monika

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Dan Salvato

Doki Doki Literature Club! begins with a warning: "This game is not suitable for children or those who are easily disturbed". Most players will breeze past this warning without a second thought.

After all, this is a cute anime dating sim, right? What could possibly be disturbing about that? And indeed, the game appears to absolutely harmless... until the player discovers their best friend Sayori hanging from her bedroom ceiling.

At this point, the game immediately ends, and upon starting a new playthrough it glitches and freezes as if somehow corrupted. Group leader Monika seems decidedly nonchalant about the disturbing events.

Something is very, very wrong.

In the game's terrifying finale, it becomes clear that Monika has complete control over the game itself. She proceeds to address not your in-game character, but the real you, confessing that she is completely obsessed with you and is fully aware that she's in a game. Monika manipulated the other characters to make them appear undesirable, in an attempt to coerce you into falling in love with her.

The only way to end this nightmare is to access the game's folder and manually delete Monika's character files. Phew. But long after the horror is over, the question of whether there's a difference between player and player character will linger, making you consider your connection to every game you play.

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Patch is a pop culture enthusiast and purveyor of puns. He writes about media in a vague attempt to justify the alarming amount of time he spends consuming it. Nobody's convinced... but nobody's told him that yet. He spends his spare time working on Portal 2: Desolation, an ambitious fan-made sequel to Valve's beloved puzzle games.