10 Potentially Great Video Games That Were Dead On Arrival

8. Command And Conquer 4: Tiberium Twilight

Intended to be the finale to the long running Tiberium storyline of Command and Conquer€™s main series, Tiberium Twilight was hyped to high heaven. Trailers depicted the world on the very edge of collapse with tiberium poisoning having overrun Earth€™s last bastions. Promises were made of a dramatic conclusion, with Kane allying himself with the Global Defence Initiative in order to salvage something of the planet. It looked dark, dramatic and with a new base building element which was set to take gameplay to the next level. The reality of it was that none of this was planned on the part of the developers, and this was instead forced upon them by Electronic Arts. Originally conceived as a multiplayer-only title with account progression suited for lighting-fast internet café matches, Tiberium Twilight was never meant as a full-fledged instalment. The story was something thrown together at the last second, resolving the very issues the trailers had hyped before players even reached their first mission. Worse even than this, the gameplay was so far removed from past titles it might as well have abandoned the RTS genre entirely. Base-building and resource management were gone, one of the three major factions was nowhere to be seen, and a level cap prevented you deploying vast legions of troops. While critical reviews were middling to positive, the fan backlash was immense with hundreds of one star reviews on Amazon and Metacritic. In an effort to grab more cash and directly interfering with their games, Electronic Arts ultimately doomed what looked to be a promising multiplayer RTS release. Is anyone really surprised?
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A gamer who has played everything from Daikatana to Dwarf Fortress. An obsessive film fanatic valuing everything from The Third Man to Flash Gordon. An addict to tabletop titles, comics and the classics of science fiction, whatever media they are a part of.