10 Precise Video Game Mechanics That Made You Rage Quit

6. The Holographic Map - Star Wars Jedi: Fallen Order

Soul calibur 6
Respawn Entertainment

Star Wars Jedi: Fallen Order's Metroidvania-like structure, which encourages players to return to its worlds later in the story to reach previously inaccessible areas, went down a storm with players, save for one bewildering misstep - that damn, dirty map.

The game's maps are holographically projected by Cal Kestis' droid companion BD-1, and while this sounds neat enough in theory, in reality the maps are so bafflingly hard to read that they end up making navigation feel like a pure chore.

The opaque map design makes it more difficult than it should be to both discern your position and figure out a path through a level, with areas containing multiple levels offering blurring into a light blue smudge.

Combined with a lack of fast travel options, this made backtracking an absolute slog on some of the more labyrinthine levels.

Thankfully, at least, Respawn took the criticism to heart and significantly improved the map for the recently released sequel, Star Wars Jedi: Survivor, where everything is more crisply defined and the game handily also features fast travel.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.