10 REAL Reasons Why These Video Games Failed

Overworking, under-planning, and good old fashioned hubris.

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There are a lot of reasons as to why a game can fail. From not having enough money, to not having enough time, to the manager being a git, tons and tons of things can kill a project before it makes it to release.

But sometimes people focus way too much on one reason, that they lose sight of the actual big reason why something failed. Or maybe they would have noticed, if not for the publisher trying to save face by sweeping it under the rug.

Either way, the truth can only stay hidden for so long, so inevitably the gaming public unearths the true reason why their favorite hobby turned sour. These games failed for many reasons, but the true tale of their downfall took quite a bit to finally come to light.

10. Released Way Before It Was Finished - KOTOR 2

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You'll find that a common issue with Obsidian studios' games is that they can be... unpolished. For one reason or another, they have a tendency to either release games before they're ready, or release them in a state where heavy patching is required afterward. And one of the most famous examples of Obsidian's lackluster time management is Knights of the Old Republic 2.

This one sits at the bottom of the list due to its reason being the simplest of all of them, it was just flat out not finished in time for release.

This resulted in a ton of bugs, some of them game breaking, the story not feeling finished, mostly due to the third issue, which is that entire swathes of the game are unfinished.

Now, the Star Wars fandom being what it is, naturally there are tons of free patches and mods for the game that more or less fix everything that can be fixed everything and even expand on unfinished elements. But they're a band aid on an injury that needs a cast.


John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?