10 REAL Reasons Why These Video Games Failed

7. Blizzard Buying Their Own Hype - World Of Warcraft

Tony Hawk's Pro Skater 5
Blizzard

Being the top dog of an entire genre of gaming can do funny things to a studio. It can, for example, make the studio heads think themselves untouchable, causing them to do some REALLY sketchy and despicable stuff because they're the heads of Blizzard and who's gonna stop them?

As you can imagine, this mindset can easily bleed over into the thing that put a studio there in the first place. Enter World Of Warcraft.

World Of Warcraft, if you ask any fan, has been on a downward spiral of quality for the past half decade. Now, you would think with genuine competition arising in recent years in the form of the completely revitalized Final Fantasy XIV Online, would get them to step up their game, but nope. See, one of the biggest things holding the game back practically since the start was a sense of entitlement on the part of the game's lead developers and the heads of Blizzard, most likely caused by years of pretenders being swept aside in the late 2000s.

This "they'll come crawling back" mindset, eerily reminiscent (for a number of reasons) of a bitter, rightly dumped, ex boyfriend, has done nothing but hold the game back as a whole. Which is why seemingly obvious quality of life improvements adopted by other big MMOs have yet to make it into WoW.

WoW is still around, sure, but if things don't turn around quickly, one must ask "how much longer"?

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?