10 Reasons AAA Video Games Keep Bombing
1. Relying Entirely On Current Trends
When Rocksteady released gameplay footage for Suicide Squad: Kill The justice League, audiences let out a collective sigh of disappointment. Though the concept of playing as villains within the Arkham universe remains an exciting one, this game looked to be anything but original.
Combining every overused gameplay trend from four-player co-op, a battle pass, menus overflowing with stats, and looter-shooter mechanics taking centre stage, Kill The Justice League came across like an unappetising concoction of all the worst modern gameplay tropes to the point that it looks to have no discernible personality of its own.
Much like Crystal Dynamics' Avengers game, titles which rely too heavily on the same overdone trends feel more like they were concieved in board rooms by money-grubbing shareholders rather than from the minds of passionate developers.
With these tropes already becoming stale and outdated, any title that bases its core gameplay around them is likely to be a soulless cash grab for publishers to squeeze as much money as they can from players for as long as possible after launch.
While it's possible for developers to smartly incorporate trends into their gameplay, doing so requires a degree of creativity and innovation that Kill The Justice League appears to lack.