10 Reasons All Video Games Are Starting To Suck
3. Companies Hiding Bad Reviews
Constructive criticism is rarely welcomed, but it should always be appreciated. If a video game receives a harsh assessment, the developers shouldn't be offended - they should learn from it to avoid repeating the same mistakes in the future.
But because bad reviews can lead to a huge loss in revenue, gaming companies perform all sorts of tricks to hide negative feedback. Sometimes, reviewers must sign embargoes, preventing them from publishing their critique until a designated date.
Although Assassin's Creed: Unity was the worst and glitchiest entry in the franchise, it sold well because Ubisoft didn't lift the embargo until 12 hours AFTER release. By the time everyone realised Unity sucked, it was too late, since a legion of fans bought it at launch.
But it gets worse. Companies like Bethesda blacklisted critics after they didn't shower their products with praises. The developers of The War Z banned any Steam users who disparaged the game, while it was on Early Access. Digital Homicide tried to sue Steam users after they lambasted their work.
If these companies put as much effort into their work as they did in hiding their flaws, they wouldn't be in this mess to begin with.