10 Reasons To Drop Everything And Play Earthbound

2. Faith In Family And Friends

Beneath its gaudy visuals and wacky encounters, Earthbound has some fairly serious things to say about having trust in those around you. While you never see your Dad in person, he€™s a constant companion as he acts as your stat tracker, bank account and game saver thanks to the game€™s many telephones. And while Mum seems like she€™s been consigned to the stay-at-home role of video gaming mothers everywhere, it won€™t be long before Ness starts feeling homesick. If you don€™t make a point of phoning your Mum regularly, sooner or later, loneliness is going to strike €“ possibly in the middle of battle. Your friends, too, each have their own unique role in the party. Paula€™s the only character capable of magic for attacks or healing, at least at first, while Jeff will never learn any magic but is able to craft weapons out of inventory junk. Warrior Prince Poo is the first to learn teleport, but he won€™t get healed by any of the western food items in your inventory. Party members with particular abilities are nothing new, of course, but Earthbound€™s main cast is introduced so slowly that each new friend feels like a reinvigoration. The game€™s ultimate expression of faith comes near the game€™s climax, in a touching scene that€™s far too impactful to talk about here €“ suffice to say that it uses a very simple trick to great effect. There are no Shakespearian betrays in Earthbound, no enemies masquerading as allies €“ good is good, evil is evil and faith in the people you love can be absolute.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.