10 Reasons To Drop Everything And Play Earthbound

9. Everything Kids Believe In Is Real

There€™s a point in Earthbound where you€™re attacked by a speed limit sign. It€™s part of the bad guy€™s malign influence spreading across the planet, but it sums up Earthbound in a nutshell €“ it€™s all about how kids think. Why wouldn€™t psychic energy bring taxi cabs and coffee ups to life? It happens in cartoons all the time, because kids aren€™t yet boring enough to question the physics of a homicidal sideboard (or burping Auton wheelie-bin). Alongside a wealth of alien invaders, you€™ll find yourself needing to catch a ride through a tunnel so the ghosts that live inside don€™t get you €“ it€™s a routine roadblock that any RPG might throw in your way, but wrapped up in a peculiar piece of child-logic that would make perfect sense to a kid €“ cars can go faster than ghosts. One town€™s got a zombie problem, another€™s been taken over by religious cultists. Ancient civilisations live underground and the local bar is a literal gateway to a world where everyone acts oddly and it€™s hard to walk around. Through it all, adults blunder. Not exactly oblivious to the strangeness all around them, most are nevertheless too preoccupied with thoughts of money, fame or power to really register that anything€™s out of the ordinary. The grown-up world and Ness€™s own interact only occasionally, and neither really understand the motivations of the other. As the player, then, much of what you encounter in Earthbound will be strange - but very little of it is out of place.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.