8. Flame-Based Superpowers
It may feel weird at first not having access to any of the trademark electricity based powers, but Sucker Punch have found an interesting replacement with smoke-based powers. Outside of being an interesting concept for a superpower, it also feels unique and refreshing; something that really hasn't been explored before in great detail. If you are unfamiliar with how the smoke based powers work, Delsin Rowe can - at will -decompose into a plume of smoke or manipulate it in any way he sees fit. If there is a building with a chimney of sorts, you can morph straight into the grating and skyrocket yourself up all the way to the roof. Not only does that just sound awesome, but it's a hell of a lot faster than physically climbing there yourself. These new traversal mechanics integrated into the smoke also solve one of the bigger dilemmas that have always plagued the Infamous franchise; their free-climbing mechanics have never felt up to snuff or as polished as the likes of Assassin's Creed, Crackdown, or the game that really blew everyone away with fluid traversal; Saints Row 4. In Infamous you would occasionally get stuck trying to ascend buildings that necessarily werent straight, which was obviously frustrating. To summarise, navigating Seattle by shifting in and out of a puff of smoke is going to be a blast and unlike anything we've ever seen before. Climbing buildings is old news and may as well be synonymous with taking the stairs.
Robert Kojder
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I write for WhatCulture (duh) and MammothCinema. Born with Muscular Dystrophy Type 2; lover of film, games, wrestling, and TV.
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