2. Far Too Much Multiplayer
Multiplayer can be a very satisfying and enjoyable experience in some small cases. The problem that were having are developers who care more about the longevity of their titles rather than the story, characters or indeed if multiplayer would actually work in their franchise at tall. The Darkness II is one example that springs to mind as something with no use for multiplayer, but for some reason (probably because its an FPS) Digital Extrames decided to throw it into the already putrid mix. Like most matters in the video game industry, this can be traced back to Call of Duty 4: Modern Warfare. As I have said above, because of its explosive popularly it was no wonder that other developers tried replicate it like Frankensteins monster. Gamers began not buying titles if they didnt include an online multiplayer of some description so developers felt like they had to add something onliney in fear of losing the gaming market. I myself am not a fan of online multiplayer because I dont wish to play through the same levels over and over again. I prefer a nice well-constructed story ark that will take me from small beginning to a conclusive ending. However, because of this serge of multiplayer madness, it is becoming increasingly hard to find titles that actually have put the effort into their single player. Fans have confronted me saying games like COD, BattleField etc. arent about the story and should only be played for the multiplayer. Well, on one hand theyre right because the single player on both games was bloody revolting, but if thats true, I dont expect a forty quid price tag on it.
Thomas James Hunt
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Thomas James Hunt is a British Video Game Critic who is a rather unpleasant character in the journalism world. So brace yourself for some nasty behaviour in the form of articles.
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