10 Reasons It Totally Sucked To Be A Gamer In 2012

2. Far Too Much Multiplayer

Multiplayer can be a very satisfying and enjoyable experience in some small cases. The problem that we€™re having are developers who care more about the longevity of their titles rather than the story, characters or indeed if multiplayer would actually work in their franchise at tall. The Darkness II is one example that springs to mind as something with no use for multiplayer, but for some reason (probably because it€™s an FPS) Digital Extrames decided to throw it into the already putrid mix. Like most matters in the video game industry, this can be traced back to Call of Duty 4: Modern Warfare. As I have said above, because of its explosive popularly it was no wonder that other developers tried replicate it like Frankenstein€™s monster. Gamers began not buying titles if they didn€™t include an online multiplayer of some description so developers felt like they had to add something onliney in fear of losing the gaming market. I myself am not a fan of online multiplayer because I don€™t wish to play through the same levels over and over again. I prefer a nice well-constructed story ark that will take me from small beginning to a conclusive ending. However, because of this serge of multiplayer madness, it is becoming increasingly hard to find titles that actually have put the effort into their single player. Fans have confronted me saying games like COD, BattleField etc. aren€™t about the story and should only be played for the multiplayer. Well, on one hand they€™re right because the single player on both games was bloody revolting, but if that€™s true, I don€™t expect a forty quid price tag on it.
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Thomas James Hunt is a British Video Game Critic who is a rather unpleasant character in the journalism world. So brace yourself for some nasty behaviour in the form of articles.