10 Reasons The Video Game Industry Is Heading For Another Crash

7. The Endless Amount Of Broken Games

Call of Duty Black ops 3 III
Ubisoft

It might seem too easy to pick on Ubisoft after their disastrous 2014 showing, but Assassin’s Creed: Unity really is the most high-profile example of this. To give you some idea how broken the game was on release, even AFTER a day one patch, Ubi admitted that the player character might just fall through the ground or the game could crash if you try to play co-op - or you might not even make it past the main menu. 

It was so bad, the studio ended up giving away games as both compensation, and a way of dissuading anyone from suing over their broken products.

Of course, they weren't the only ones. Call of Duty: Advanced Warfare had problems preventing it from starting on both Xbox One and Playstation 4. Halo's Master Chief Collection launched with matchmaking problems which took months to rectify (although half a year later, Halo's official Championship Series had to have matches cancelled due to it still not connecting). 

In the last few years alone, SimCity, Battlefield 4, Drive Club and Little Big Planet 3 have all been plagued with wretched problems, calling on Day One patches to get them in more acceptable states.

Bugs are inevitable - particularly in massive open-world games - but for the basic mechanics and selling-points of these titles to be outright broken is inexcusable. Broken games leads to people not trusting developers, which in turns leads to a significant drop in sales - and that, which as we've already seen, is incredibly damaging when sales expectations are set way too high in the first place.

Contributor
Contributor

Having failed at being an actor and failed at having a job Dan decided to return to education and is now studying for a PhD in Classics. In his spare time he enjoys analysing every area of popular culture: from film to television to video games to theatre to literature. Find him on twitter @dangoad