6. Same Stuff, Different Disc
All Modern Warfare players should know the saying "SSDD" - we all know it from the intro of Modern Warfare 2, and it's pretty much true for all shooters. The most common complaint about most shooter franchises is their inability to change with each iteration. This is mostly true for Call of Duty, which has seen very few changes, and mostly for the worse, since 2007. That doesn't have to be bad, providing the content is flawless, but it's not. COD games have been filled with cheaters, and poor gameplay design and broken balance have run rampant in the series for years now, and while the Treyarch games do a bit to fix it, the IW developed games don't try to change anything, meaning each "new" entry gets worse and worse. It's a shame to see a good franchise fall like that, but it's only the developer's fault if their game sucks. Now, other series are more willing to make improvements: Battlefield 3 changed dramatically from BC2; Killzone 3 introduced a new control scheme that worked better and the Crysis team improved pretty much everything in Crysis 2. But at the core they're the same game. Now, you could say that for any game: Mass Effect is still about shooting and talking, but each new iteration completely revamps combat. Grand Theft Auto is still about shooting gangsters and stealing cars, but the evolution is evident in a big way every time a new game comes out. Shooters are the biggest culprits of repetition, generally for quick money gain.