10 Reasons Video Games Are The Hardest Thing To Write

2. Getting Stuck Derails The Plot

Freeing the player from hand-holding and instructions is a bold approach, but it has its risks. Players may find characters constantly squawking clues into their ear annoying, but it€™s nothing compared to the infuriation they€™ll feel if they get stuck, because that€™s when all the bad things happen at once. In other forms of media, the story continues with or without the audience. It€™s not crucial for them to understand absolutely everything that€™s happening all of the time; they can miss a hint that reveals the bad guy€™s identity or the exact reason someone wants what€™s in the briefcase because there are other aspects of the story to keep them engaged, even if it€™s just enjoying the action, until they catch up to the plot. Games, by contrast, can grind to a halt if something€™s missed. If the player€™s stuck because they didn€™t catch a door being unlocked, forgot about an obscure inventory item, or just find things too tough they€™re going to get irritated pretty quickly €“ nowadays, with a few notable exceptions, we expect games to let us win. Frustrated, the player will break immersion with the game and stop caring about your story. If they quit playing altogether, it might be a while before they return to the game and even longer before they€™re back in the groove and ready to re-engage with the plot. As the writer, there€™s not much you can do other than push for an in-game transcript of instructions and dialogue €“ something for the player to refer to if they do get stuck. Sometimes, you€™ll just have to accept that people aren€™t going to want to hear your story €“ not when they€™re busy falling in acid for the twentieth time.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.