10 Reasons Video Games Are The Hardest Thing To Write
6. Skippable Cutscenes
Theres a special circle of hell reserved for people who skip or otherwise ignore a cutscene and then complain they dont understand whats going on. Unfortunately, writers happen to work there. If youre the player, even if youre enjoying the story, there are a lot of reasons to want to skip a cinematic or a lengthy conversation. It might be that youre replaying the game and trying to get to a particular section, or perhaps you just lost some progress after a bad save. Either way, you dont particularly relish having to sit through it all again. Making your cinematics skippable may be a smart design choice, then, but it also incurs the wrath of the writer. This isnt necessarily because youre dealing with a pretentious diva, although thats entirely possible rather, if theyd known ahead of time that you could skip the cinematic, a smart writer would have planned for that and written some dialogue to help keep impatient players on track. Most writers are all-too-aware of that peculiar breed of gamer whos hardwired to hammer buttons and ignore anything that isnt gameplay, even if (or perhaps because) theyre enjoying the game. Its for that reason that the first line of dialogue once play resumes is normally a summation of what you just saw this can feel a bit clunky, but its one of the many situations you have to consider when trying to tell a story in a medium where the players used to going at their own speed.